Wednesday, August 13, 2008

Tropical paradise

The company has agents on hand to help answer questions and attend to sales though their official greeter is a rather strange golden retriever. If you are already a resident, check out the available property listings at ‘www.slexchange.com/modules.php?name=Real_Estate’ for your dream waterfront villa or tropical paradise. To know more, visit the Ivory tower library of primitives for in-world tutorials on SL’s building system. It teaches you how to become an architect in SL.

Probably the most innovative aspect of SL is that almost all content in-world is created by the residents and not Linden Labs. SL provides a three-dimensional modelling tool that allows Residents to create anything they want – buildings, landscape, vehicles, furniture, and machines to use, trade or sell. Such creations can in turn create businesses like restaurants, shopping malls or nightclubs. This creation is the primary activity in the SL economy.

Residents own the Intellectual Property Right (IPR) of anything created by them within SL. You can open a retail store or start a house-building business, run a casino or become a landscaper. Today, SL has an economy that defies imagination with a turnover of more than $650,000 a day. And that’s real world money I am talking about. On the March 9, 2007, a whopping $1.5 million was accounted in transactions. Virtual businesses propelling a virtual economy that is generating real money! Hard to believe? Jennifer Grinnell quit her real world job when she realised that her Second Life avatar Janie Marlowe was making more money as a fashion designer. Janie’s in-world boutique Mischief is quite popular for uber chic digital clothing. If you have imagination, you can sell anything. For example, Tringo! 31 year old software programmer Nathan Keir found that Bingo (commonly known as Housy in India, it is a game of chance where randomly-selected numbers are drawn and players match those numbers to those appearing on printed 5x5 matrices) was a popular game in SL. He felt that it could be more fun if the game was not purely based on chance. So he combined Bingo with Tetris, the popular computer game and Tringo was born. Nathan’s avatar, Kermitt Quirk has since then sold over 200 copies of Tringo for USD$50 a piece to interested parties, with ease.

For Complete IIPM Article, Click on IIPM Article

Source :
IIPM Editorial, 2008

An IIPM and Professor Arindam Chaudhuri (Renowned Management Guru and Economist) Initiative

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